(as of Feb 29, 2024 15:11:16 UTC – Details)
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.
Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.
This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.
ASIN : B0B2Y1ZRZ8
Publisher : CRC Press; 1st edition (July 28, 2022)
Publication date : July 28, 2022
Language : English
File size : 13802 KB
Simultaneous device usage : Up to 4 simultaneous devices, per publisher limits
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
X-Ray : Not Enabled
Word Wise : Not Enabled
Sticky notes : On Kindle Scribe
Print length : 309 pages
Page numbers source ISBN : 1032033223